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Jane's new book, SUPERBETTER: A Revolutionary Approach to Getting Stronger, Happier, Braver, and More Resilient—Powered by the Science of Games, is now available (released September 2015).She is the New York Times bestselling author of Reality is Broken: Why Games Make Us Better and How They Can Change the World (Penguin Press, 2011), and is the inventor and co-founder of Super Better, a game that has helped more than 250,000 players tackle real-life health challenges such as depression, anxiety, chronic pain, and traumatic brain injury.
@avantgame Jane is a world-renowned designer of alternate reality games—or, games that are designed to improve real lives and solve real problems.
She believes game designers are on a humanitarian mission—and her #1 goal in life is to see a game developer win a Nobel Peace Prize.
Invite her to speak to your organization or at your event.
(She especially loves to travel to Asia, the UK, and Scandinavia!
This rehabilitation in the context of real business was considered crucial in the overall treatment of their mental health.
In England, I was the live-in Director of a therapeutic community for the mental patients where psychological problems in relation to work were always integral to the treatment.She enjoys speaking to global audiences (watch videos).Jane has appeared at TED and the New Yorker Conference, and keynoted SXSW interactive, the Game Developers Conference, the Idea Festival, the National Association of Broadcasters, the Web 2.0 Summit, UX Week, Webstock, and more.After returning to America in 1977, I made New York City my base.I worked as a psychological consultant in business using various techniques within the context of everyday business problems.Held at the Dental Implant Institute, this seminar will educate you about the latest innovations in implant dentistry.Our doctors will show you how dental implants can change your life forever by giving you permanent natural looking teeth.Her best-known work includes EVOKE, Superstruct, World Without Oil, Cruel 2 B Kind, Find the Future, and The Lost Ring. Her research focuses on how games are transforming the way we lead our real lives, and how they can be used to increase our resilience and well-being.Her future forecasting work has been featured in Science section, and more.Aaron Esterson, author of "Sanity Madness & The Family", also of the Travistock Clinic.Other studies included Psychodrama, Psychosynthesis, and Gesalt psychology at Quasitor Institute and the Institute of Psychosynthesis in London, as well as at Esalan Institute in California.